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Professional Experience
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February 2005 to Present |
NewsTrust.net
Mill Valley, CA
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Director of Production
- Co-designed and coded NewsTrust, a citizen news rating service bringing together experienced journalists and volunteer reviewers to rate news stories and their sources according to rigorous editorial standards. NewsTrust uses Web Crossing as its development platform.
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August 2005 to Present |
Seadrift Company Realtors
Stinson Beach, CA
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Consultant: Web Producer/Designer
- Co-designed, implemented, and manage updates and changes to their Web site.
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March 2005 to Present |
Ayrshire Foundation
Pasadena, CA
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Consultant: Web Producer/Designer
- Co-designed, implemented, and manage updates and changes to their Web site.
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August 2004 to Present |
Kathleen Russell Consulting
Larkspur, CA
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Consultant: Web Producer/Designer
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November 2003-June 2004 |
Simon & Schuster
New York, NY
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Consultant: Web and Blog Producer/Designer
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August 2003-March 2004 |
Dean Media Team
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Project Manager/Video Editor (volunteer)
- Managed Phase 2 of the Switch2Dean project
as part of the grassroots campaign to elect Howard
Dean. Edited the 6 new
videos, and helped integrate them into the web site. Worked with the project's
director, graphics designer, and PR team. Two of the videos I edited
were selected by Dean For America (the
official campaign) and shown on Wisconsin
TV during the week leading up
to its February 17, 2004 primary.
- Co-produced a radio ad (in English and Spanish) that was aired across
the Super Tuesday primary states.
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May 2002- Present |
Learning Friends
Woodside, CA
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Consultant: Producer/Designer
- Co-designed a prototype for an educational reading adventure game for a large software company.
- Produced and co-designed a prototype of an innovative, early learning math
game under a grant from the William and Flora
Hewlett Foundation.
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February 2002- December 2003 |
The Activities Club
West Chester, PA
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Consultant: Web Design/Development
- Updating the primary Web site with new content.
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January 2001- April 2002
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Xulu Entertainment, Inc.
San Francisco, CA
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Producer
- Managed production on an immersive form of interactive entertainment for
both the home (online) and out of home (location-based entertainment).
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September-October 2000
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UClick, LLC
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Consultant
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July-October 2000
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Communities.com
Cupertino, CA
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Consultant
- Worked with various in-house teams on the launch of a new project.
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July-September 2000
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DotComix.com
San Francisco, CA
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Consultant
- Helped define and contribute design elements on a new Web project.
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June 1996-June 2000
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Talk City, Inc.
now LiveWorld
Inc.
Campbell, CA
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Director of New Content
As employee #6, I helped expand the company from startup through IPO and beyond. I scoured the Web and brought new technologies to Talk City, including:
- HearMe's voice chat
- pogo.com games
- StorySprawl (multi-threaded story writing.
In addition, I contributed design expertise to most new Talk City products, including EZ Talk (Java chat client), TC Pirch and TC Ircle (PC and Mac chat clients), and eFriends (Clubs).
Produced Community content on the Internet.
Director of Kids and Entertainment Programming
- Produced several "bot" chat games
- Co-produced Talk City's home pages offering
- Executive produced The
InSite, an award-winning teen site focusing on empowerment)
- Executive produced Tech Showcase (exhibiting new Web technologies
for people to try out)
- Executive produced the Talk City Palace.
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January 1996
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H2G2.com
(formerly The Digital Village)
London, England
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Consultant
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March-October 1995
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ShadowCatcher Entertainment
Seattle, WA
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Co-Designer
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September 1993- March 1995
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Rocket Science Games
San Francisco, CA
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Senior Game Designer
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November 1992- January 1993
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Big Future
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Consultant
- Researching appropriate exhibits and attractions for
their future Science and Technology "Edutainment"
Centers.
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October 1992- January 1993
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Iwerks
Entertainment,
Evans &
Sutherland
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Consultant
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January 1993
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Sony Corp. of America
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Consultant
- Created two concept documents for public-space
interactive entertainment experiences.
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September-December 1992
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Putnam NewMedia
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Multimedia Producer
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September 1982-August 1992
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Lucasfilm Ltd./LucasArts Entertainment
Company
San Rafael, CA
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Manager of Entertainment Software, Rebel Arts and Technology
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- Responsible for designing "experiences" for the next
generation of Location Based Entertainment.
- Designed 2 games for the Commander (2-person,
high-end motion platform system for arcades) from
Rediffusion, and 3 games for Mirage, a
multi-player, networked entertainment system intended for
theme parks. This was the primary project of the
division.
- Managed the development of the sound system, and
coordinated development and implementation of the
prototype with Hughes Training, our partner company.
- Prototype system was completed in April, 1992.
Announced in November, 1992.
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Director of Operations
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Managed the transition from a 40 person to a 110 person company. Established product support and QA departments, hired and managed all the assistant game designers/programmers and helped establish training program.
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Senior Designer/ Project Leader, Games Division
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Founding member of Games Division. Contributed
significantly to making it into a highly regarded computer
games company.
Game credits:
- Pipe Dream - Producer, Macintosh version. 1989
- Indiana Jones and the Last Crusade: The Graphic Adventure - Producer, Macintosh version. 1989
- Indiana
Jones and the Last Crusade: The Graphic Adventure - Designer/Co-Project
leader, SCUMM scriptor. Was Lucasfilm's best selling graphics adventure
game at the time. 1989
- Zak
McKracken and the Alien Mindbenders -
Designer/Project leader, SCUMM scriptor. Award winning
game, translated to German, French, Italian, Spanish, and
Japanese. 1988. For a great fan site all about Zak, click here.
- Maniac
Mansion - primary SCUMM scriptor. Contributed
to the design of this innovative graphic adventure game
which is still popular. Game spawned a television sitcom
currently on the air. 1987
- Labyrinth - Designer/Project leader,
programmer. Game based on the film of the same name,
breakthroughs in user interface, scalable character
animation. 1986
- Rescue
on Fractalus! - Designer/Project leader,
programmer. First computer game to use fractal
technology. Check out the Jaggi Monster. 1984
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1982
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Atari Inc.
Sunnyvale, CA
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Consultant
- Gave seminar on microcomputer animation.
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1982
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Disney Productions
Burbank, CA
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Consultant
- Training on animation capabilities of the Atari computer.
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1980-1982
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Author
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- See list of books below
- Wrote numerous reviews of educational computer
software for Creative Computing and
Personal Computing magazines.
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1977-1982
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Marin Computer Center
a non-profit, educational corporation
Terra Linda/Corte Madera, CA
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Co-founder with Annie Fox
- Co-President of Board of Directors.
- Taught programming in BASIC to kids and adults.
- Hired and trained instructors.
- Obtained funding from the San Francisco Foundation's Buck Fund for a
multi-player, multi-computer game, the Starship
Simulation Project.
- Adapted computer games to various computers and
published them through Creative Computing.
- Developed Mix and Match Muppets under
contract with Children's Television Workshop for their
Sesame Place theme park.
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Education
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1971-1973
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Sonoma
State University
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Graduated in 1973 with a Bachelors of Science degree in
Humanistic
Psychology.
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1968-1971
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University
of California at Los Angeles
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Studied Engineering, Psychology.
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Computer Languages
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HTML, JavaScript, SCUMM, C, BASIC, Pascal, 6502 Assembly |
Operating Systems
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Macintosh OS 9 & X, UNIX, DOS, Windows 95/98/ME/2000/XP |
Computer Applications
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Final Cut Pro, DVD Studio Pro, Adobe PhotoShop, Microsoft Word, Excel, PowerPoint,
Canvas, Adobe Premiere, Adobe After Effects, Peak, SoundSoap |
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Published
Books
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Computer Animation Primer
Byte/McGraw-Hill Books, 1982
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Co-wrote with Mitchell Waite. Covered current
breakthroughs in computer graphics and animation as well as
uncovered the secrets of the Atari 800 computer's graphics
capabilities.
The complete text of this book can be found here. |
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Armchair BASIC
Osborne/McGraw-Hill Books, 1982
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Co-wrote with Annie Fox (she was the primary author on
this one). Has been translated into Danish, German, Italian,
Japanese, Portuguese, Russian, and Spanish, and is still in
print after 10 years.
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Pascal Primer
Howard W. Sams & Co., Inc., 1981
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Co-wrote with Mitchell Waite. A humorous introduction to
UCSD Pascal.
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Community Service
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Marin Democrats |
March 2004-Present- helped redesign and implement a new web site. Continue as webmaster. www.MarinDemocrats.org |
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Dean
for America |
July 2003-March 2004- volunteered on various projects to help elect Howard Dean
to be our next president. I produced phase II of the www.Switch2Dean.com site
and edited 6 of the videos.
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Corte
Madera Town Band |
2000-Present - A group of 55 people, aged 16-80, we practice once a week,
and give concerts throughout the year at retirement homes, shopping centers,
parades. I play trombone in the band and am currently serving on its board
of directors. |
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Ross Valley Community for Schools (now named YES) |
RVCS is a group of parents and teachers whose fund-raising
efforts provide money for art, music, and drama programs in the Ross
Valley School District, Marin County, CA.
1997 - Playing trombone in the pit band for production of Pajama Game.
1996 - Playing trombone in the pit band for production of Brigadoon.
1993 - Served on the Board for one year and contributed video production work
for the drama program.
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Marin Academy High School |
1996 - Co-taught, with Annie Fox, a one-week mini-course on
computer game design. |
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Other
Activities
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Assembly
Helsinki, Finland
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2004 - Keynote Speaker, "Lucasfilm Games/LucasArts, The Early Years: 1982-1990." Assembly is a large annual gaming and demo conference in Finland. |
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The Gathering
Hamar, Norway
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2004 - Speaker, "Lucasfilm Games, The Early Years". Similar to Assembly, The Gathering is a large annual gaming
conference in Norway. More
info here. And
click
here for a video of my talk. |
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SIGGRAPH
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1993 - Member of Tomorrow's Realities Jury
1991 - Member of Virtual Reality Jury
1985 - Course speaker: Advanced Computer Animation,
"Small Systems Strategies"
1984 - Panel: Microcomputer Graphics. Presented the game,
Rescue on Fractalus!
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Meckler Virtual Reality Conference 93
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1993 - Speaker, "It's
Not the Technology" |
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Computer Game Developers Conference
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1996, 1997 - Speaker, "Collaborating in Game Design"
1993 - Speaker, "Survey and Review of Computer Games User
Interfaces"
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Writing For Interactive Multimedia Conference
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1996 - Speaker, "How to Write & Pitch an Irresistible
CD-ROM Proposal"
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Additional Information
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Enjoys film, theater, playing trombone, biking, walking, Science Fiction,
photography, video production.
Married with two grown children, ages 20 and 25. |
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