Electric Eggplant
Resume of David FoxDavid Fox

Goal

To design and produce interactive entertainment that enriches and empowers those who experience it.

Professional Experience | Professional Associations | Education | Computer OS/Languages | Published Books & Apps | Community Service | Other Activities | Additional Information

Professional Experience

September 1992 to present Electric Eggplant
San Anselmo, CA

App and eBook Creation

Executive Produced and Designed:

Produced and coded/published:

2015–2022Terrible Toybox

Various Roles on these three games:

  • Return to Monkey Island, Lead Game Programmer on this award-winning adventure game from the creators of the original two Monkey Island games (Ron Gilbert and Dave Grossman). Released September 2022, available on all platforms.
  • Delores, A Thimbleweed Park Mini-Adventure, Programmer, Designer, Writer on this free game. Released May 2020.
  • Thimbleweed Park, Programmer, Designer, Writer, Sound Designer on the award-winning classic point-and-click graphic adventure game from the team that brought you Maniac Mansion (Ron Gilbert and Gary Winnick). Released March 2017, available on all platforms.
2005–2011 NewsTrust.net
Mill Valley, CA

Director of Production
  • Co-designed and coded NewsTrust, a citizen news rating service that brought together experienced journalists and volunteer reviewers to rate news stories and their sources according to rigorous editorial standards. NewsTrust used Ruby on Rails as its development platform.
2007–2011 Disney

Consultant/Game Designer

  • For theme park and online entertainment. Co-designed overlay game “The Leonardo Challenge” at Tokyo DisneySea.
2005 to Present Seadrift Company Realtors
Stinson Beach, CA

Consultant: Web Producer/Designer
  • Co-designed, implemented, and manage updates and changes to their Web site.
2005–2012 Ayrshire Foundation
Pasadena, CA

Consultant: Web Producer/Designer
  • Co-designed, implemented, and manage updates and changes to their Web site.
2004–2009 Kathleen Russell Consulting
Larkspur, CA

Consultant: Web Producer/Designer
  • Produced and implemented the Alaska Federation of Natives Web site.
  • Produced and implemented the event site for the Alaska Federation of Natives’ Leadership Forum.
2003–2004 Simon & Schuster
New York, NY

Consultant: Web and Blog Producer/Designer
  • Created a Web site for Pulitzer Prize-winning S&S author David McCullough featuring his complete backlist of books.
  • Created a blog (web log) for the book by former Democratic Candidate Howard Dean, “Winning Back America”.
2003–2004 Dean Media Team

Project Manager/Video Editor (volunteer)
  • Managed Phase 2 of the Switch2Dean project as part of the grassroots campaign to elect Howard Dean. Edited the 6 new videos, and helped integrate them into the web site. Worked with the project’s director, graphics designer, and PR team. Two of the videos I edited were selected by Dean For America (the official campaign) and shown on Wisconsin TV during the week leading up to its February 17, 2004 primary.
  • Co-produced a radio ad (in English and Spanish) that was aired across the Super Tuesday primary states.
2002–2003 Learning Friends
Woodside, CA

Consultant: Producer/Designer
  • Co-designed a prototype for an educational reading adventure game for a large software company.
  • Produced and co-designed a prototype of an innovative, early learning math game under a grant from the William and Flora Hewlett Foundation.
2002–2003 The Activities Club
West Chester, PA

Consultant: Web Design/Development
  • Updating the primary Web site with new content.
2001–2002 Xulu Entertainment, Inc.
San Francisco, CA

Producer
  • Managed production on an immersive form of interactive entertainment for both the home (online) and out of home (location-based entertainment).
2000 UClick, LLC

Consultant

2000

Communities.com
Cupertino, CA

Consultant
  • Worked with various in-house teams on the launch of a new project.

July–September 2000

DotComix.com
San Francisco, CA

Consultant
  • Helped define and contribute design elements on a new Web project.

1996–2000

Talk City, Inc.
now LiveWorld Inc.
Campbell, CA

Director of New Content

As employee #6, I helped expand the company from startup through IPO and beyond. I scoured the Web and brought new technologies to Talk City, including:

  • HearMe’s voice chat
  • pogo.com games
  • StorySprawl (multi-threaded story writing).
In addition, I contributed design expertise to most new Talk City products, including EZ Talk (Java chat client), TC Pirch and TC Ircle (PC and Mac chat clients), and eFriends (Clubs). Produced Community content on the Internet.

Director of Kids and Entertainment Programming

  • Produced several “bot” chat games
  • Co-produced Talk City’s home pages offering
  • Executive produced The InSite, an award-winning teen site focusing on empowerment)
  • Executive produced Tech Showcase (exhibiting new Web technologies for people to try out)
  • Executive produced the Talk City Palace.

January 1996

H2G2.com
(formerly The Digital Village)
London, England
Consultant

1995

ShadowCatcher Entertainment
Seattle, WA
Co-Designer

1993–1995

Rocket Science Games
San Francisco, CA
Senior Game Designer

1992–1993

Big Future Consultant
  • Researching appropriate exhibits and attractions for their future Science and Technology “Edutainment” Centers.

October 1992– January 1993

Iwerks Entertainment, Evans & Sutherland Consultant

January 1993

Sony Corp. of America Consultant
  • Created two concept documents for public-space interactive entertainment experiences.

1992

Putnam NewMedia Multimedia Producer

1982–1992

Lucasfilm Ltd./Lucasfilm Games/LucasArts Entertainment Company
San Rafael, CA

1990–1992 Manager of Entertainment Software, Rebel Arts and Technology
  • Responsible for designing “experiences” for the next generation of Location Based Entertainment.
  • Designed 2 games for the Commander (2-person, high-end motion platform system for arcades) from Rediffusion, and 3 games for Mirage, a multi-player, networked entertainment system intended for theme parks. This was the primary project of the division.
  • Managed the development of the sound system, and coordinated development and implementation of the prototype with Hughes Training, our partner company.
  • Prototype system was completed in April, 1992. Announced in November, 1992.
1989–1990 Director of Operations Managed the transition from a 40 person to a 110 person company. Established product support and QA departments, hired and managed all the assistant game designers/programmers and helped establish training program.
1982–1989 Senior Designer/ Project Leader, Games Division Founding member of Lucasfilm Games/LucasArts. Contributed significantly to making it into a highly regarded computer games company.

Game credits:

1982

Atari Inc.
Sunnyvale, CA
Consultant
  • Gave seminar on microcomputer animation.

1982

Disney Productions
Burbank, CA
Consultant
  • Training on animation capabilities of the Atari computer.

1979–1982

Author
  • See list of books below
  • Wrote numerous reviews of educational computer software for Creative Computing and Personal Computing magazines.

1977–1982

Marin Computer Center
a non-profit, educational corporation
Terra Linda/Corte Madera, CA
Co-founder with Annie Fox
  • Co-President of Board of Directors.
  • Taught programming in BASIC to kids and adults.
  • Hired and trained instructors.
  • Obtained funding from the San Francisco Foundation’s Buck Fund for a multi-player, multi-computer game, the Starship Simulation Project.
  • Adapted computer games to various computers and published them through Creative Computing.
  • Developed Mix and Match Muppets under contract with Children’s Television Workshop for their Sesame Place theme park.

Professional Associations

2014 to Present

Producers Guild of America (PGA) Member of the New Media Council, for producing games and mobile content.

Education

1971–1973

Sonoma State University Graduated in 1973 with a Bachelors of Science degree in Humanistic Psychology.

1968–1971

University of California at Los Angeles Studied Engineering, Psychology.

Computer Languages

HTML, JavaScript, Lua/Corona SDK, Ruby on Rails, WebX WCTL, SCUMM, C, BASIC, Pascal, 6502 Assembly

Operating Systems

Macintosh OS X, UNIX, DOS, Windows

Computer Applications

Unity3D, Adobe PhotoShop, Adpbe Premiere, Adobe Dreamweaver, Adobe InDesign, Garage Band, Keynote, Microsoft Word, Excel, PowerPoint

Published
Books & Apps

Rube Works: The Official Rube Goldberg Invention Game, Originally published by Unity Games, now published by Electric Eggplant

Rube Works is a game based on Rube Goldberg’s Machine cartoons and is the first official Rube Goldberg game. Available for iOS on the iTunes App Store, for Android on Google Play or the Amazon Appstore, and for Mac on the Mac App Store and for Windows, Mac, and Linux on Steam. For 9–99 year olds

 

People Are Like Lollipops by Annie Fox, 2013, published by Electric Eggplant A beautifully re-imagined edition of Annie’s first published book (Holiday House, 1971), now illustrated by Brian Narelle. Available on Kindle and in print. 3–7 year olds
Are We Lost? A Raymond and Sheila Story by Annie Fox, 2012, produced by Electric Eggplant The second in the Raymond and Sheila children’s book series (4–8 year olds), illustrated by Eli Noyes. Available on Kindle (English and in Spanish) and in print (English and Spanish).
Teaching Kids to Be Good People: Progressive Parenting for the 21st Century by Annie Fox, 2012, published by Electric Eggplant A practical guide to navigating 21st century parenting challenges to raising kids with a moral compass. Available on Kindle and in print.
App: Middle School Confidential 3: What’s Up with My Family? by Annie Fox, 2014, produced by Electric Eggplant in partnership with Free Spirit Publishing This 49-page digital graphic novel is based on Book 3 of the award-winning of the award-winning Middle School Confidential series, available on iPad, iPhone, and iPod Touch. 8–14 year olds
App: Middle School Confidential 2: Real Friends vs. the Other Kind by Annie Fox, 2012, produced by Electric Eggplant in partnership with Free Spirit Publishing This 47-page digital graphic novel is based on Book 2 of the award-winning Middle School Confidential series, available on iPad, iPhone, and iPod Touch, Kindle Fire, as well as the nabi tablet. 8–14 year olds
App: Middle School Confidential 1: Be Confident in Who You Are by Annie Fox, 2011, produced by Electric Eggplant in partnership with Free Spirit Publishing This 49-page digital graphic novel is based on Book 1 of the award-winning Middle School Confidential series, available on iPad, iPhone, and iPod Touch, Kindle Fire, as well as the nabi tablet. 8–14 year olds
Are You My Friend? A Raymond and Sheila Story by Annie Fox, 2011, produced by Electric Eggplant First story in the Raymond and Sheila series for 4–8 year olds, this Read Aloud iBook was illustrated by Eli Noyes and is available in print (English and Spanish), on the iBookstore for iPad, iPhone and iPod Touch, as an Android app (Kindle Fire, nabi tablet, and other Android Devices), and an ebook on Kindle (English and in Spanish).

 

Computer Animation Primer
Byte/McGraw-Hill Books, 1982
Co-wrote with Mitchell Waite. Covered current breakthroughs in computer graphics and animation as well as uncovered the secrets of the Atari 800 computer’s graphics capabilities. The complete text of this book can be found here.

Armchair BASIC
Osborne/McGraw-Hill Books, 1982
Co-wrote with Annie Fox (she was the primary author on this one). Has been translated into Danish, German, Italian, Japanese, Portuguese, Russian, and Spanish, and is still in print after 10 years.

Pascal Primer
Howard W. Sams & Co., Inc., 1981
Co-wrote with Mitchell Waite. A humorous introduction to UCSD Pascal.

Community Service

Sustainable Marin

2011–2013 — Board of Directors. SustainableMarin.org

 

Novato Milestones Wind Ensemble

2010–2015 — founding member of this fabulous 40 piece concert band.

 

Sustainable San Anselmo

2009–Present — co-founder of this local green organization focused on sustainable practices. SustainableSanAnselmo.org

Las Gallinas Valley Sanitary District Non-Marching Band, AKA The Sewer Band

2007–2010 — 75 amazing musicians, aged 25–90. The band recently celebrated its 60th anniversary.

 

Marin Democrats

2004–2005 — helped redesign and implement a new web site.

 

Dean for America

July 2003–March 2004 — volunteered on various projects to help elect Howard Dean to be our next president. I produced phase II of the www.Switch2Dean.com site and edited 6 of the videos.

Corte Madera Town Band

2000–2010 — A group of 55 people, aged 20–80, giving concerts throughout the year at retirement homes, shopping centers, parades. I played trombone in the band and served on its leadership board.

  Ross Valley Community for Schools (now named YES) YES is a group of parents and teachers whose fund-raising efforts provide money for art, music, and drama programs in the Ross Valley School District, Marin County, CA.

1997 — Playing trombone in the pit band for production of Pajama Game.

1996 — Playing trombone in the pit band for production of Brigadoon.

1993 — Served on the Board for one year and contributed video production work for the drama program.

  Marin Academy High School 1996 — Co-taught, with Annie Fox, a one-week mini-course on computer game design.

Speaker and
Other
Activities

GIC (Game Industry Conference)
Poznan, Poland

2023 — Speaker, “Rube Works VR: Adapting a 10 year old game to VR”, answering the question, could a game designed for touch and a flat screen be adapted to work in VR?

2023 — Speaker, “A Long Time Ago at a Ranch Far, Far Away”, with Noah Falstein, we described the founding and the first ten years of Lucasfilm Games/LucasArts Entertainment from 1982-1992

 

Devcom 2023
Cologne, Germany

2023 — Panel, “Beneath The Return of Monkey Island: Q&A with LeCrew”, with Ron Gilbert, Dave Grossman, Rex Crowle, Zoe Nguyen Thanh.

2023— Fireside Chat with Annie Fox, “You're Going to Start a What?”, with Kate Edwards about their innovative Marin Computer Center, their computer book and game careers, how David landed a job as employee #3 at the newly formed Lucasfilm Games Group (LucasArts).

 

Schoolab SF
San Francisco, CA

2019 — Speaker, “Reinventing Storytelling”, Schoolab SF presentation with speakers Nicole Lazzaro and David Fox
Full videoSummary video

 

Devcom 2019
Cologne, Germany

2019 — Speaker, “Classic Post Mortem – Indiana Jones and the Last Crusade: The Graphic Adventure” talk with Noah Falstein celebrating the 30th anniversary of this game.

2019 — Panel, “Organizing Dialogue in Games - it's just Text, right?”

 

Pixel Heaven Games Festival & More
Warsaw, Poland

2019 — Speaker, “From Fractalus to Indiana Jones – My Career at Lucasfilm Games

 

Cervignano Film Festival
Cervignano del Friuli, Italy

2018 — Keynote Speaker, “Zak McKracken and the Alien Mindbenders, 30th Anniversary

 

Classic Gaming Expo
Las Vegas, NV, USA

2012 — Speaker, “Lucasfilm Games/LucasArts, The Early Years: 1982–1990

 

Assembly
Helsinki, Finland

2004 — Keynote Speaker, “Lucasfilm Games/LucasArts, The Early Years: 1982–1990.” Assembly is a large annual gaming and demo conference in Finland.

 

The Gathering
Hamar, Norway
2004 — Speaker, “Lucasfilm Games, The Early Years”. Similar to Assembly, The Gathering is a large annual gaming conference in Norway. More info here. And click here for a video of my talk.

 

SIGGRAPH 1993 — Member of Tomorrow’s Realities Jury

1991 — Member of Virtual Reality Jury

1985 — Course speaker: Advanced Computer Animation, “Small Systems Strategies”

1984 — Panel: Microcomputer Graphics. Presented the game, Rescue on Fractalus!

Meckler Virtual Reality Conference 93 1993 — Speaker, “It’s Not the Technology”

Computer Game Developers Conference 1996, 1997 — Speaker, “Collaborating in Game Design”

1993 — Speaker, “Survey and Review of Computer Games User Interfaces”

Writing For Interactive Multimedia Conference 1996 — Speaker, “How to Write & Pitch an Irresistible CD-ROM Proposal”

Additional Information

Enjoys film, theater, playing trombone, biking, hiking, Science Fiction, photography, video production.

Married with two grown children and two grandchildren.